decaying winter controls
Use WASD to move, E to interact, R to parry with a melee weapon or reload a firearm, and F to activate your perk. Shift sprints, Ctrl crouches, and Z marks objects for teammates. Those bindings agree across the two supplied Controls pages; context-sensitive actions and additional bindings are separated below so you can distinguish the basic controls from source-specific details.
Movement and interaction
WASD moves your Agent, Shift starts sprinting, and Ctrl crouches. The more detailed source notes that sprinting can cause exhaustion and that crouching helps you pass traps. Its drop-slide entry combines Ctrl with Shift, while the other page describes pressing Ctrl during a sprint, so both describe a context-dependent action rather than a separate movement key.
Space jumps and, according to the consolidated keybind table, also mantles when your character is positioned in front of a ledge. E interacts with lockers, crates, scrappers, and other usable objects. The detailed page also lists X for dropping the item currently held, but that binding does not appear in the shorter table, so confirm it against the in-game control list before relying on it.
Inventory and the AGENT menu
The number keys 1 through 6 select their corresponding inventory slots. The detailed Controls page says a character without a backpack or Survivalist has fewer available slots; selecting a number does not create an additional slot. Holding the left mouse button uses an equipped item, with medical treatment and trap deployment given as examples.
T opens the AGENT menu, with the detailed Controls page and the field guide specifically describing holding the key. The menu contains salvage, rations, ammunition, and weapon information, rather than being just another inventory-slot selector. The field guide also describes a map, remaining scavenging time, ration consumption, resource dropping, and weapon statistics, which explains why the menu is useful before returning to combat.
Melee attacks, parries, and shoves
Left click performs a light melee attack, while right click performs a heavy attack. Both Controls pages associate holding left click with a light-attack combo, although the shorter table is less detailed about the sequence. The exact combo damage and its behavior in the current version are pending confirmation, so this guide does not turn the older page's numerical description into a current combat guarantee.
R is the melee parry input, and Q shoves an enemy according to the consolidated keybind table. The detailed page says an unarmed parry needs the Honorable trait, while the field guide distinguishes parrying from shoving and recommends learning both rather than treating them as interchangeable. That guide describes shoves as useful after a missed parry, during an ambush, or when helping another Agent escape, not as a universal answer to every attack.
Firearm controls and shared keys
With a firearm equipped, left click fires and right click aims down sights. R reloads, while G unloads ammunition from the weapon. These inputs overlap the melee controls intentionally in the supplied tables: the held weapon changes what the input does, so R is not a single-purpose reload key.
V activates dual wielding for certain firearms. The shorter source only states that the feature is limited to eligible guns, while the detailed page specifies pistols, excludes revolvers, and says dual wielding prevents aiming down sights. Eligibility in the current version is pending confirmation, so check the actual weapons rather than assuming every pair of guns can use V.
Perk and auxiliary-equipment inputs
F uses the equipped perk, and C uses auxiliary equipment. The detailed source identifies Survivalist and Damned as perks without active abilities, which means an inactive response to F is not enough by itself to prove a control problem. The field guide treats auxiliary equipment separately from perks and explains that its uses are replenished between nights.
Some perks use pressing, holding, or a second input to choose different actions. The supplied page describes F as toggling Executioner's goggles, and Vagabond as pressing F for a blade attack or holding it to spend collected dogtags on healing. It also describes additional controls for Hivemind and Crosslink, so a basic keybind list should be read alongside the chosen perk's controls, not substituted for them.
Team markers and communication
Z marks objects for teammates in both supplied Controls sources. The more detailed page distinguishes hostile, destination, item, and resource markers according to what you point at. The field guide reinforces the purpose of those markers by recommending communication about enemies, supplies, and nearby dangers.
B has two functions in the consolidated table: commending another player and commanding Shadow Hunters when using Apostle. That source includes an experience value for commendations, but the other material does not independently confirm the reward. The binding is recorded here as a source-specific control, while the current reward and command behavior remain pending confirmation.
Utility, hidden, and event bindings
H is listed for fixing glitched arms, and P hides the interface or HUD. K opens the controls list, providing an in-game place to check a binding when the community pages differ. The supplied snapshots do not establish a remapping system or controller layout, so neither is assumed here.
N appears as a hidden emote-menu binding in the shorter table, while 0 is described as resetting the character by causing the Agent to die. Y is listed for toggling a flashlight specifically during a Halloween event, not as an unconditional permanent flashlight control. Check the active game mode before treating a hidden or event-specific entry as available in every session.
Differences between the supplied pages
The shorter Controls page is a consolidated table that includes Q, Space, B, N, and Y. The longer page adds X, explains inventory and AGENT-menu actions, and contains detailed perk instructions. Combining them is useful, but an action missing from one page is not proof that it was removed or that both snapshots describe the same version.
The detailed source gives precise Arbiter timing, bow-loading costs, and perk-specific health values that are not independently corroborated by the other controls snapshot. Those numbers are not needed to answer which key performs which action, so their current accuracy is pending confirmation. For a first session, start with movement, interaction, the held weapon's mouse inputs, R, F, C, and Z, then check K before experimenting with additional bindings.
Sources and editorial scope
This article summarizes and adapts the supplied snapshots, rather than presenting directory links or personal opinions as current game documentation. Community-wiki material is attributed below; the snapshots identify community content as CC-BY-SA. Refer to the original pages and their histories for contributors and licensing.